OF THE NEW
Immersive media allow us to reach selected audiences much more effectively. Right before our eyes, virtual and augmented reality change education by engaging and intriguing students much more than ever. By using this technology, we want to inspire users to act and to protect the nature.
Smog, overproduction, environmental degradation – neither of us wants it, and yet, we consciously contribute to these problems every day. Trash Rage is an educational virtual reality game in which our task is to save the polluted, post-apocalyptic Earth by collecting and properly segregating all waste fractions. For this purpose, we will need a futuristic exoskeleton, with which we will defeat the evil robots that rule the planet.
Planet Stories AR is a mobile game that combines entertainment with educational values. Our augmented reality application is a continuation of the story presented in the acclaimed Trash Rage VR game. Unlike the first part, however, the second chapter focuses on the issue of ocean pollution and bycatch, which we – as players and citizens – need to reduce.
High standard climate education is necessary for schools to present the whole picture of global mechanisms. From industry, through economy, to energy and activist actions. The Climate Lab – currently in the works – will allow anyone to play the role of a scientist who can find out about the CO2 flow in the atmosphere, about the wildlife endangerment and other aspects of today’s world issues. It’s a unique and intriguing experience that will change the way students understand the quest of protecting our planet.